Nanatsu no Taizai: Britannia Rising

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Nanatsu no Taizai: Britannia Rising

An AU Nanatsu no Taizai forum!


3 posters

    Power: Grim Lock

    Lex
    Lex


    Rank : 1-5
    Title : Most Wanted
    EXP : 35285
    Posts : 21

    Power: Grim Lock Empty Power: Grim Lock

    Post by Lex Sun Jan 11, 2015 9:56 am

    Power

    Name: Grim Lock
    Type: Manipulator Class
    Description: An ambiguous power which seemingly grants the user the ability to 'Lock' or 'Unlock' anything they physically touching. Locking an object, such as a standard door/chest/magical lock, appears to allow the user to lock or unlock it without the need for the key and furthermore and a byproduct it makes any key/pick that world normally work on it useless; this ability effectively makes any physical or magical barrier useless against it. Though if such a object were to be locked it does not prevent it from being simply destroyed to be bypassed, such as the physical lock being destroyed.

    Strengths: 'Grim Lock' is an ability which bestows upon the user the ability to 'Lock' and 'Unlock' anything that they touch including both objects with locking mechanisms, joints, or any other physical object with moving parts.
    Weaknesses: The primary weakness of the ability is the main prerequisite of making physical contact with the to be effected item. As well as 'Locks' being capable of being bypassed or broken when placed upon other living beings assuming that certain conditions are met.

    Law 1: This ability is capable of both 'Locking' and 'Unlocking' upon physical contact.
    Law 2: One can lock or unlock anything that is capable of such; such as doors, barriers, or memories.
    Law 3: Without techniques, only physical objects are capable of being locked such as joints, muscles, or other moveable parts on both living and non-living objects.
    Law 4: Without techniques, objects cannot have their movement/position/mental component/power/etc locked.
    Law 5: Anything that is locked is capable of being unlocked by a 2nd party upon certain requirements being met.

    • Those with a higher strength/tier are capable of breaking locks placed upon themselves assuming that sufficient physical force is used.
    • Any locked object, such as a door or chest, is capable of being broken/bypassed with the physical lock or physical obstruction (Wooden Door/chest) being broken.
    • Mental locks (such as memories) are capable of being unlocked, without the users consent, if the related contact possesses a significant emotional connection to the person.


    Fighting Style: Lex, while utilizing 'Grim Lock', combines this with her own hand-to-hand combat skills in order to hinder the targets ability to move; such as by locking joints. Which, one by one, begins to give her a physical and movement advantage over the target. Using its function as both a defensive, psychological, and counter-attack technique and as its main perquisite is physical contact it works wonders with her own hand to hand combat skills.




    Techniques


    Name: Grim Touch
    Type: Defensive/Supplementary
    Rank: ??
    Description: Utilizing most basic form of Grim Lock, to be used against a incoming attack; physical attack, the user is capable of instantly halting the blow's movements upon physically touching the target. Though instead of merely halting its movements it only effects the portion of the target that is touched meaning that the rest of the target continues to move and effectively cause the damage to blow back upon the target. When used against living targets its movement will only be locked for the duration that physical contact is maintained while if used on objects the lock can be maintained post-physical contact. This technique cannot effect power attacks.

    Duration: Instant
    Cooldown: 2 Posts


    Last edited by Lex on Tue Jan 20, 2015 7:35 pm; edited 8 times in total
    FieryNyan
    FieryNyan


    Name : Ares
    Rank : 1-5
    Title : Legend
    EXP : 34866
    Posts : 92
    Age : 26

    Power: Grim Lock Empty Re: Power: Grim Lock

    Post by FieryNyan Sun Jan 11, 2015 11:01 am

    Hello, I'm FieryNyan, And I'll be reviewing your app today! First off, unique ability o.o

    1. Locking an object, such as a standard door/chest/magical lock, appears to allow the user to lock or unlock it without the need for the key and furthermore and a byproduct it makes any key that world normally work on it useless;

    Ok! When locked, no normal keys can open this right? But can someone open it with, let's say, a paper clip? Like can someone pick the lock?

    2. The user is capable, upon physical contact, of completely stopping a objects motion and prevent it from being moved from that point in space.

    Well, how does this work? I understand that you "lock" their movement. But how does that work?

    3. Furthermore, due to it being slightly less effective on living beings, the user can completely halt incommoding blows but instead of the movement of the blow just being simply halted only the portion around the touched area is halted while the rest of the targets body continues to move. Essentially causing the damage to reflect back onto the target.

    What, how does this work. And how is the damaged reflect.

    4. Against non living objects the user is capable of locking the entire object/power attack instead of just the touched area and it being continued to be locked even after physical contact is no longer there, against living creatures the locking stops immediately after physical contact is negated.

    You can even lock an immaterial object?(My power, if it was an energy blast) Woah. Are you sure this isn't OP?

    5. Furthermore this ability is capable of locking things that are normally immaterial such as memories or even powers.


    That's even cooler/stronger than Ban's Steal!


    6. 'Grim Lock' is an ability which bestows upon the user the ability to 'Lock' and 'Unlock' anything that they touch including both objects with locking mechanisms, physical movement, and the normally immaterial.

    Since this is your power, please just state its root purpose, like locking up stuff. You can create techniques later to make it more fancier like to lock someone up, etc.

    I'll just stop here, before we go on to the techniques
    FieryNyan
    FieryNyan


    Name : Ares
    Rank : 1-5
    Title : Legend
    EXP : 34866
    Posts : 92
    Age : 26

    Power: Grim Lock Empty Re: Power: Grim Lock

    Post by FieryNyan Sun Jan 11, 2015 2:09 pm

    Ok, Brit and Me have discussed, and we came up of something new

    Law 1 : Your power will be a power that locks.

    Law 2 : You can lock anything that can lock, such as doors, memories, etc.

    Law 3 : You cannot lock attacks. However, you can lock joints. To quote Britannia :

    [9:02:07 PM] FieryNyan: A punch cannot be locked
    Britannia: But you know what can?
    Joints

    She can lock joints
    She can lock your wrist
    Or your elbow
    Or your shoulder
    Or even your spinal chord
    But she can not lock movement
    Locking movement always sounded kinda nyeh in my head
    So basically
    She can only lock sensible things
    Instead of movements, she can lock joints
    Instead of velocity and momentum.... perhaps those would have to be a Tech as well
    And memories, well yeah
    Also a Tech

    Law 4 : For your power, you can only lock physical stuff. Immaterial stuff such as techniques, powers, or memories will have to be made through techniques.

    Law 5 : Whatever is locked by your powers, should/can be unlocked. Please include on how we can break your lock. We can't have you just locking everything instantly, right?

    The Great Britannia : [9:06:35 PM] Milos: Basically
    For humans
    The rule of thumb should be
    Those higher in strength than her
    Should be able to break out
    Of equal and higher rank
    Should be able to break the locks
    People weaker than her
    BOPPED
    rather...
    If the strength is equal to her Rank Tier
    So if someone of 2-5 with Lvl 3 strength goes against her
    He would be able to break out
    Because her power is user ranked

    This can simply be summarized by something I believe in whenever I check Power Apps. Power should be even/counter-able against people of equal rank, but it'll overpower anyone of a lower rank.


    EDIT : I added Laws just so I can act smart and feel Like Newton introducing his Laws xD
    Lex
    Lex


    Rank : 1-5
    Title : Most Wanted
    EXP : 35285
    Posts : 21

    Power: Grim Lock Empty Re: Power: Grim Lock

    Post by Lex Mon Jan 12, 2015 8:10 pm

    FieryNyan wrote:1. Ok! When locked, no normal keys can open this right? But can someone open it with, let's say, a paper clip? Like can someone pick the lock?

    2. Well, how does this work? I understand that you "lock" their movement. But how does that work?

    3. What, how does this work. And how is the damaged reflect.

    4. You can even lock an immaterial object?(My power, if it was an energy blast) Woah. Are you sure this isn't OP?

    1. Yes, when locked the normal key that would normally work no longer does, and no anything that would normally be able to open the lock would no longer work. But as stated it does not prevent its destruction to bypass such as physically breaking the lock or say the door it is connected too to bypass.

    2. For locking movement think of it as a sort of Telekinetic hold that prevents the object from being moved from that position. A rock that was being thrown at the user has had its movement locked so even once physical contact is no more the Rock continues to float in that position, and anyone that tries to move it will have no success.

    3. For locking attacks imagine this.
    Player A throws a punch at player B.
    Player B blocks player A's punch with their hand, locking their movement.
    Player A's hand can no longer move from that position but the rest of his body continues the motion of the before mentioned punch. All of the momentum/force of the attack continues but has no where to go outside of being blown back onto the attackers own body.

    FieryNyan wrote:Are you sure this isn't OP?
    4. That is why we are doing this review/editing lol. Feedback is important.

    Extra. I'm liking the idea of the Law's, though for 2 and 3 of your first post does the idea of Movement locking sort of make sense; at least in the way that I am trying to portray it? I am more than willing to make the whole "Momentum, Velocity locking" into a Tech as I expected as much in the first place, as well as anything that is more... powerful? Such as locking memories/powers/etc.

    FieryNyan wrote:Since this is your power, please just state its root purpose, like locking up stuff. You can create techniques later to make it more fancier like to lock someone up, etc.
    I am just used to have to adding extra 'flare' or examples of its usage, I can cut down on said Flare descriptions.

    So for the Law's Idea it would basically cover everything from what can and cannot be performed without a technique correct? The gist of what I think you are trying to say.

    Law 1: This ability is capable of both 'Locking' and 'Unlocking' anything upon physical contact.
    Law 2: Anything is capable of being locked from doors/chests/barriers to memories and powers.
    Law 3: Without techniques, only physical objects are capable of being locked such as joints, muscles, or other moveable parts on both living and non-living objects.
    Law 4: Without techniques, objects cannot have their movement/position/mental component/power/etc locked.
    Law 5: Anything that is locked is capable of being unlocked by a 2nd party upon certain requirements being met.

    • Those with a higher strength/tier are capable of breaking locks placed upon themselves assuming that sufficient physical force is used.
    • Any locked object, such as a door or chest, is capable of being broken/bypassed with the physical lock or physical obstruction (Wooden Door/chest) being broken.
    • Mental locks (such as memories) are capable of being unlocked, without the users consent, if the related contact possesses a significant emotional connection to the person.


    Thoughts?
    FieryNyan
    FieryNyan


    Name : Ares
    Rank : 1-5
    Title : Legend
    EXP : 34866
    Posts : 92
    Age : 26

    Power: Grim Lock Empty Re: Power: Grim Lock

    Post by FieryNyan Tue Jan 13, 2015 8:38 am

    Yea, the laws pretty much sum it all up lol.
    Lex
    Lex


    Rank : 1-5
    Title : Most Wanted
    EXP : 35285
    Posts : 21

    Power: Grim Lock Empty Re: Power: Grim Lock

    Post by Lex Wed Jan 14, 2015 9:04 pm

    Post didn't go through yesterday for some reason. /shrug

    For the technique is there anything that needs editing?
    avatar
    Britannia
    Admin


    Name : Great Britain
    Rank : Country
    Title : Island
    EXP : 37354
    Posts : 163

    Power: Grim Lock Empty Re: Power: Grim Lock

    Post by Britannia Tue Jan 20, 2015 6:28 pm

    Yes, but first let me express my discontent with the wording of the second Law. It was supposed to describe everything you can affect. Which is not supposed to be everything, but only things that can be sensibly locked. Could you lock the air? Or a rock? Or a person? Or breathing? Or the heartbeat? You see where I'm getting at?

    I don't want this to be an "everything" Power, in the sense that this can ultimately affect any- and everything. "Everything" Powers end up being overpowered and people will bitch about them. This needs limits, like everything else. I need a sensible list of things that can be locked/unlocked. And there need to be limits. Powers for example, would be a thing that imo you could not directly just lock in place, rendering anyone who relies to much on it useless. There's a point of "everything" I do not want to cross.

    Next, for Grim Touch. Can you define blow? If this is just "everything" that counts as an attack, I won't allow that. If you mean physical blow, as in a fist or a kick, I am content with you locking joints in place, meaning someone will be stuck wherever they are and they won't be able to move, but actually locking movement? That seems so nyeh to me. It ends up with any and everything being subject to your locking power, which is just too overpowered. So please, be more definite about what you can lock and especially HOW you lock it. If you simply make objects stuck in place, that is much more fine by me than actually negating Powers or locking momentum and velocity.

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