Power
Name: Grim Lock
Type: Manipulator Class
Description: An ambiguous power which seemingly grants the user the ability to 'Lock' or 'Unlock' anything they physically touching. Locking an object, such as a standard door/chest/magical lock, appears to allow the user to lock or unlock it without the need for the key and furthermore and a byproduct it makes any key/pick that world normally work on it useless; this ability effectively makes any physical or magical barrier useless against it. Though if such a object were to be locked it does not prevent it from being simply destroyed to be bypassed, such as the physical lock being destroyed.
Strengths: 'Grim Lock' is an ability which bestows upon the user the ability to 'Lock' and 'Unlock' anything that they touch including both objects with locking mechanisms, joints, or any other physical object with moving parts.
Weaknesses: The primary weakness of the ability is the main prerequisite of making physical contact with the to be effected item. As well as 'Locks' being capable of being bypassed or broken when placed upon other living beings assuming that certain conditions are met.
Law 1: This ability is capable of both 'Locking' and 'Unlocking' upon physical contact.
Law 2: One can lock or unlock anything that is capable of such; such as doors, barriers, or memories.
Law 3: Without techniques, only physical objects are capable of being locked such as joints, muscles, or other moveable parts on both living and non-living objects.
Law 4: Without techniques, objects cannot have their movement/position/mental component/power/etc locked.
Law 5: Anything that is locked is capable of being unlocked by a 2nd party upon certain requirements being met.
- Those with a higher strength/tier are capable of breaking locks placed upon themselves assuming that sufficient physical force is used.
- Any locked object, such as a door or chest, is capable of being broken/bypassed with the physical lock or physical obstruction (Wooden Door/chest) being broken.
- Mental locks (such as memories) are capable of being unlocked, without the users consent, if the related contact possesses a significant emotional connection to the person.
Fighting Style: Lex, while utilizing 'Grim Lock', combines this with her own hand-to-hand combat skills in order to hinder the targets ability to move; such as by locking joints. Which, one by one, begins to give her a physical and movement advantage over the target. Using its function as both a defensive, psychological, and counter-attack technique and as its main perquisite is physical contact it works wonders with her own hand to hand combat skills.
Techniques
Name: Grim Touch
Type: Defensive/Supplementary
Rank: ??
Description: Utilizing most basic form of Grim Lock, to be used against a incoming attack; physical attack, the user is capable of instantly halting the blow's movements upon physically touching the target. Though instead of merely halting its movements it only effects the portion of the target that is touched meaning that the rest of the target continues to move and effectively cause the damage to blow back upon the target. When used against living targets its movement will only be locked for the duration that physical contact is maintained while if used on objects the lock can be maintained post-physical contact. This technique cannot effect power attacks.
Duration: Instant
Cooldown: 2 Posts
Last edited by Lex on Tue Jan 20, 2015 7:35 pm; edited 8 times in total
Thu Mar 10, 2016 8:56 pm by Britannia
» Once Upon a Nightmare (JCK) -- Fairy Tale Horror (1 Year!)
Sat Sep 05, 2015 10:46 am by Guest
» Another Warrior RP
Sun Aug 23, 2015 7:11 am by Guest
» Libertas Valediction
Wed Jul 22, 2015 6:43 am by Guest
» Ramora Weyr
Thu Jun 11, 2015 4:03 am by Guest
» Bleach-Story
Mon May 25, 2015 7:41 am by Guest
» 間案 TIME TABLES, animanga post-apocalyptic
Thu May 21, 2015 3:15 am by Guest
» Lochland Grove[jcink]
Fri May 01, 2015 1:40 am by Guest
» THE WILD
Tue Apr 28, 2015 5:07 am by Guest