by Britannia Fri Jan 09, 2015 4:22 pm
Concerning a "Travel System", I will never in my entire life time incorporate a system that enforces a specific word - count to justify a character moving from one location to another, especially when nobody actually knows just how far the locations are apart from one another. Sorry, but Travel Systems never sat right with me and I've given up a multitude of sites because of it. I'd go so far as to say: I really hate Travel Systems.
This is a FREEFORM RP site, liquid time and all. If I force people to describe their travels I could start forcing them to describe their characters waking up, brushing their teeth and taking the morning dump to prevent some perceived sense of illogical string of actions in a universe that is supposed to be centered around the story and the characters taking part in it, and not the amount of realism surrounding the universe. To be clear why I am bashing this so much: I want to depict that any hope for a travel system is misplaced on this site. There will, unless I find one that makes so much sense I can't help but implement it, never be a travel system/rule/guideline. That does NOT go to say your character can be everywhere without ever explaining how he got there. Role playing is supposed to be high quality, but also free. Describe why your character is in a specific location and how he got there. That should be common sense.
For the second thing, I've thought about it. But the thing is, to obtain Techniques, you need to obtain Exp. To obtain Exp, you need to rp. It's a logical process that rp = Techniques. Having Exp is proof that you rp'd for it. I don't see the necessity to have an additional word count. So why would you propose it? I really want to know, because there might be a purpose training could serve that I'm missing out on.
Thu Mar 10, 2016 8:56 pm by Britannia
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