Name: Event Quests also known as Event Decisive Quests
Description: Let the people choose! Is just the basic understanding of this suggestion, where we the players get to choose how the event unravels IC. Not the event themselves, but which side whether good or bad has the bigger foot in this case. Within every event there are smaller plot events where players RP and increase it's moral. Each one has to have been completed 5 times (once per player) before the other. And the winner gains the "upper" hand where NPCs can also have higher positions too within the Event.
Example: Quest: Let the King Rise!?
- The king of whothehellcares doesn't fit to rule and the people of the king feel the same way.
Quest one - Find out what are the reasons for this unfit king to resign his throne and if they deem worthy, help them or come to an understanding.
Quest two - Ally with the king and his knights to bring back order within the kingdom, whether you find him an ally or not is up to you.
Now who ever is first gets the upper hand, quest one, gets an enlarged angry mob and quest two, gets to beat these peasants up to a pulp or get them to see things in the kings eyes.
I put suggestions within the quests themselves, cause I can't control the character and if they want to overrule the king or have the citizens understand peacefully is their choice.
It's a little something to get the event going and stay alive, while giving everyone a chance to participate and be awesome, on either side~
*The example wasn't that great cause this was on the fly > 3>
Description: Let the people choose! Is just the basic understanding of this suggestion, where we the players get to choose how the event unravels IC. Not the event themselves, but which side whether good or bad has the bigger foot in this case. Within every event there are smaller plot events where players RP and increase it's moral. Each one has to have been completed 5 times (once per player) before the other. And the winner gains the "upper" hand where NPCs can also have higher positions too within the Event.
Example: Quest: Let the King Rise!?
- The king of whothehellcares doesn't fit to rule and the people of the king feel the same way.
Quest one - Find out what are the reasons for this unfit king to resign his throne and if they deem worthy, help them or come to an understanding.
Quest two - Ally with the king and his knights to bring back order within the kingdom, whether you find him an ally or not is up to you.
Now who ever is first gets the upper hand, quest one, gets an enlarged angry mob and quest two, gets to beat these peasants up to a pulp or get them to see things in the kings eyes.
I put suggestions within the quests themselves, cause I can't control the character and if they want to overrule the king or have the citizens understand peacefully is their choice.
It's a little something to get the event going and stay alive, while giving everyone a chance to participate and be awesome, on either side~
*The example wasn't that great cause this was on the fly > 3>
Thu Mar 10, 2016 8:56 pm by Britannia
» Once Upon a Nightmare (JCK) -- Fairy Tale Horror (1 Year!)
Sat Sep 05, 2015 10:46 am by Guest
» Another Warrior RP
Sun Aug 23, 2015 7:11 am by Guest
» Libertas Valediction
Wed Jul 22, 2015 6:43 am by Guest
» Ramora Weyr
Thu Jun 11, 2015 4:03 am by Guest
» Bleach-Story
Mon May 25, 2015 7:41 am by Guest
» 間案 TIME TABLES, animanga post-apocalyptic
Thu May 21, 2015 3:15 am by Guest
» Lochland Grove[jcink]
Fri May 01, 2015 1:40 am by Guest
» THE WILD
Tue Apr 28, 2015 5:07 am by Guest